Great question — answering as the UphillTech team:
Information about the Vuforia spatial frames of reference is available here for Unity https://developer.vuforia.com/library/device-tracking/spatial-frame-reference and here for native https://developer.vuforia.com/library/device-tracking/spatial-frame-reference-native To get the pose of the target in the camera reference frame you have to combine the pose you get from the target observer (which transforms points from Target to World coordinates) with the rendering view matrix (or the inverse of the device tracker pose). In native code one would do something like this // get the target pose VuPoseInfo targetPoseInfo; vuObservationGetPoseInfo(observer, &targetPoseInfo); // get the render...
Full answer by emay: https://stackoverflow.stackexchange.com/a/78371439 (CC BY-SA 4.0).
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