I'm trying to use the hand tracking feature of Oculus Quest 2 to create a serious game. The development environment is Unity. However, no matter what I try, hand tracking doesn't work. The controller moves, but it just can't track my "hand." I tried various methods for two nights, and not only the Oculus integration tool but also the OPEN XR toolkit failed. I have tried everything in this link text including changing the computer and using other...
Originally asked by ERICA on Stack Exchange (stackoverflow) (CC BY-SA 4.0).